Our beloved monster, **[Frankenstein](/content/frankenstein "frankenstein"/index.html)**, is ready. Dave has finished stitching together his capillaries and arteries, and we've finished buffing his skin. Right now, he's curled up in his vat in the corner of the room, listening to everything we say, waiting, ready to be awoken by the spark of life that is the Apple approval process. We've sent out our betas and invited our previewers. And pleasingly, we've started to see his name appear here and there.

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The first time was quite a surprise: in Erica Wagner's column for the _Saturday Times._ She writes (almost quoting an **inkle** talk on how the passive/interactive distinction is a fallacy):

> _"What is it that lets you choose the pace of a story? What takes characters, horrors, plot and puts them into the hands of a new creator - you? That's right. It's a novel... The pictures in our minds can never be surpassed by those on a screen."_

Over at **inkle**, we couldn't agree more - and Dave has said [much the same on his blog](http://mirabilis-yearofwonders.blogspot.co.uk/2012/03/interacting-with-stories.html "Dave Morris' blog"), too. Books are great. They're brilliant. And what we hope we've done with **Frankenstein** and with the **inklebook** platform in general is take everything that's good about books - including reading, and text, and _illustrations_ instead of _graphics_ \- added a little game-inspired magic-dust - and made something that isn't new, and isn't better... but it is _good_.

The second press clip we knew about: our friends at _SFX Magazine_ did a write-up based on a very early build indeed. The story in the news section, snappily titled " _iMonster: The modern Prometheus gets even more modern_", outlines the project, with quotes from Dave and Jon, discussing the story design and experience design respectively. Once the thing is out, who know, we might even get a review - if they can work out whether we fit under "books" or "games" that is... (I could tell them, but that would be cheating.)

While we're talking about press clippings, we should also point out that the [inklewriter got a mention in the Yorkshire Times](http://yorkshiretimes.co.uk/article/Founding-father-of-interactive-entertainment-to-open-videogame-festival "Yorkshire Times story"), too. More on that side of things very, very soon...

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Z

Looks like great coverage. Are there links to the SFX or Times articles? When do you think this will be commercially available?

--Zack

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JH

Hi Zack! Unfortunately the SFX article only seems to be in print. The Times article is online if you have a subscription: [http://www.thetimes.co.uk/t...](http://disq.us/url?url=http%3A%2F%2Fwww.thetimes.co.uk%2Ftto%2Farts%2Fbooks%2Farticle3337049.ece%3AhdIRah0fMnaKgO-1w886auZfjKM&cuid=2769372 "http://www.thetimes.co.uk/tto/arts/books/article3337049.ece")

We're releasing Frankenstein on the 26th April. We can't wait!

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BM

Only for Apple? Sigh.

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J

We'll get to other platforms, I hope!

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T

Hopefully very soon. It would be a pity if the whole non-Apple world would have to live without this!

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J

Thanks! We just have to hope the Apple world buy it first, so we can justify the Android version...

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CW

It looks amazing - I'm another Android user who'd love to get my hands on it! I'm really excited about all the interactive fiction projects buzzing around at the moment. I've been a fan since playing Zork and the like, but between Kindles, tablets and smartphones, it's a format whose time could really have come round again.

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